SUPER BANDIT is cleared for takeoff!
24XX BANDIT is a great little starfighter game but after running it for a fairly lengthy ongoing campaign, it's showing some rough edges. I've revised and added content to support longer play - enough new content that like the Super Sabre, Super Hornet, and Super R-Type, I've called the new version SUPER BANDIT.
For new groups looking to dive into starfighter missions, there are almost double the amount of callsigns. And since bragging about a callsign table is like boasting how many cupholders your SUV has, there is actual new content in the form of more guidance on dogfighting risks and running enemy aces.
Starfighter loadouts are expanded and separated from pilot advancement, so you can mix and match for different missions without getting locked into one ever-expanding but illogical configuration.
Finally, there's the usual round of edits and small tweaks.
Good hunting, pilots!
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SUPER BANDIT
24XX TTRPG where you're a starfighter in an increasingly messy war
Status | Released |
Category | Physical game |
Author | Adam Schwaninger |
Genre | Role Playing |
Tags | 24xx, dogfights, Sci-fi, scifi, Space, spaceships, starfighter, Tabletop, Tabletop role-playing game |
More posts
- SUPER BANDIT was Code 2; Now it's Code 1Apr 24, 2022
- Quick Callsign UpdateJan 08, 2021
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